

DAVE TULLY
CHARACTER ANIMATION · CINEMATIC STORYTELLING · REALTIME ENTERTAINMENT
Dave Tully
Animator \ Cinematic Storytelling \ Character Content Developer
dtullyanimation.com
Summary
Cinematic storytelling and gameplay animation lead with extensive experience supporting core agile teams in realtime, pre-render and interactive entertainment development for a wide range of styles and and target platforms. From pre-production, concepting, character design, storyboards, character setup, pre-viz, rapid prototyping thru to content cadence with a focus on engagement thru character and creature animation performances.
Skills \ Tools \ Workflows
* Adept in pre-production, layout, storyboarding, pre-viz and long term content development using Maya, Unreal, Unity, Livelink realtime workflows, Metahumans Creator
workflows, mGear Framework rigs and toolset, Movella Xcens, Adobe Creative Suite, Marmoset Toolbag, Substance Painter, ZBrush, Perforce.
* Experience with a broad range of motion capture and current rigging methods and capture pipeline workflows for both facial and full body motion editing, hand key embellishment and engine implementation.
* Proven success in building and maintaining scalable character animation pipelines and cinematic feature support for character content thru scalable rigs and animation libraries across multiple target platforms for both facial and full body animation, creature animation performances and iteration.
* Consistently pushing, innovating and streamlining realtime animation approaches, refining workflows and staying on the bleeding edge with new and upcoming tech innovation for character and creature animation performances.
Experience
Eyes Out - Everywhere, Remote Global Team November 2021 – Present
Lead Animator
Leading a small team in character animation, character content, setup and rigging, building animation pipelines, state machines and workflows for upcoming horror survival indie release "Sleep Awake".
The Motion Shop - San Diego, CA 2018– Present
Animation Director, Co-Founder
Provide character animation, pre-production, character design, setup and rigging pipeline, previz, rapid prototyping and workflow development in Unreal and Unity.
Creative direction for a broad range of clients for both realtime cinematic and gameplay character content.
Jam City - Carlsbad, CA April 2019 – June 2021
Lead Animator, Technical Animator
Animation direction on gameplay, cinematics and character content development for 2.5D and 3D art assets and workflows.
I was also brought on to help build \ refactor existing flash based IP to Unity development pipelines.
Launched current and on-going franchises:
Cookie Jam
Cookie Jam Blast
Playable demos, rapid prototypes and hackathons.
Zynga - Carlsbad, CA January 2012 – April 2019
Lead Animator \ 3D \ 2D Conceptual Artist
Lead animator and 2.5D \ 3D character content lead on all cinematics, in-game animation for all internal IP franchises for handheld, midcore platform development.
Core lead in Unity rapid prototyping and IP franchise and unannounced IP development.
Launched current and on-going franchises:
Harry Potter Puzzles And Spells
https://www.zynga.com/games/harry-potter-puzzles-and-spells/
https://play.google.com/store/apps/details?id=com.zynga.pottermatch&hl=en_US&gl=US
https://apps.apple.com/ph/app/harry-potter-puzzles-spells/id1434505322
Game Of Thrones : Iron Thrones :
https://www.zynga.com/games/game-of-thrones-slots-casino/
https://apps.apple.com/app/id1369317521?mt=8
Wonka's World Of Candy :
https://apps.apple.com/us/app/wonkas-world-of-candy-match-3/id1300780478
https://play.google.com/store/apps/details?id=com.zynga.wonkamatch&hl=en_US
Wizard Of Oz Magic Match
Farmville Harvest Swap
Ninja Kingdom
Bubble Safari
Bubble Safari Ocean
Various playable demos, rapid prototypes and hackathons.
Motion Logic Studios, Los Angeles, CA October 2011 – December 2011
3D Shot Animator (Contract)
Staging, pre-viz and animation shot polish to character animations on a feature release for Warner Bros.
Limbic Software - Palo Alto, CA July 2010 – January 2012
Lead Animator \ 3D Artist \ Game Designer
In charge of creation of assets and development on two top selling titles for iPod, iPhone and iPad, maintaining the animation quality for various products as well as trailers and sizzle videos.
Launched current and on-going franchises:
Zombie Gunship
Nuts!
Wowwee International - Carlsbad, CA April 2008 – July 2011
Lead Animator \ Prototype Lead Artist \ Co-inventor
Conceptual invention, development and launch of multi-million dollar products as well as several iPhone \ iPod \ iPad AR apps, pre-visualization, 2D conceptual design and broadcast cinematic animations for robotic and remote toy lines.
Paper Jamz , Paper Jamz Pro interactive musical instruments (2010 Toy Of The Year)
Roborover Robot Toy Line
Lightstrike Laser Tag Toy Lines
Concrete Games / THQ - Carlsbad, CA November 2005 – February 2008
Senior Animator \ 2D \ 3D Artist
In-game and cinematic character animator on flagship product.
Character animation support for HUD select on Saints Row II (Volition, THQ).
Revolución Prototype (Gameplay demo for Xbox, Playstation)--became the Homefront franchise for THQ : https://www.homefront-game.com/
Saints Row II (Xbox,Playstion) cinematic and selection HUD animation : https://www.youtube.com/watch?v=BbfsbRKsYd4
Midway Home Entertainment - San Diego, CA April 2005 – November 2005
Senior Animator \ Senior Artist
In-game and cinematic character animator, character setup, modeling, rigging for :
Gauntlet : Seven Sorrows : https://www.youtube.com/watch?v=w_iATFljkUY&ab_channel=IGN
(PS2, Xbox, GameCube) https://www.youtube.com/watch?v=0aY75S6pb0U
https://www.youtube.com/watch?v=BX5Rik57aIM
High Moon Studios - Carlsbad, CA July 2003 – March 2005
Lead Cinematic Animator \ Senior Animator
Cinematic animation lead, in-game and cinematic character animation, character setup, rigging.
Darkwatch https://www.youtube.com/watch?v=DEh2VmEuZaI
Invasion LA (Unreleased Demo)
Rockstar San Diego\ Angel Studios - Carlsbad, CA September 2000 – July 2003
Senior Animator \ 2D \ 3D Artist
In-game and cinematic character animator, modeler and conceptual artist
Red Dead Revolver https://www.youtube.com/watch?v=c5rXpQa3lO4
Transworld Surf https://www.youtube.com/watch?v=8yWo_5KROaM
Rebirth: Oni II (Playable unreleased demo) https://www.youtube.com/watch?v=ZItobLIJJMY
Education
Sept. 1986- May 1989 Grossmont College, San Diego, CA--Art History\Illustration\2D Animation
Sept. 1990- MAY 1993 New York University, New York City – Continuation courses in Fine Art\Anatomy\Industrial and Furniture Design
2000-2008 Watts Atelier, Encinitas, CA – various continuation courses in life drawing, conceptual design, painting, and illustration.
Linkedin:
https://www.linkedin.com/in/dave-tully-84b4341/
Moby Info Page
https://www.mobygames.com/developer/sheet/view/developerId,135102/